Volume 10 | |
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Volume Information | |
Release Date | December 2, 1992 June 1, 2010 |
ISBN | 978-4-08-871620-6 978-1-4215-2865-6 |
Author | Takehiko Inoue |
Genre | Shōnen and Sports |
Volume Guide | |
Previous | Next |
Volume 9 | Volume 11 |
The tenth volume of the Slam Dunk manga series.
Summary[]
As the match between Shohoku and Shoyo is about to start, Mitsui decides to prove to Shoyo player Kazushi Hasegawa that he is still as good as he was in junior high school. Anzai chooses Sakuragi as a starter along with Akagi, Mitsui, Rukawa and Miyagi. Shoyo uses all its famous players, with exception of Kenji Fujima who acts as a coach instead. The skill from Toru Hanagata, one of Shoyo's top players, causes Shoyo to go up by eleven points. However, Rukawa and Miyagi manage to make several points to help close the gap. As Mitsui makes a three-pointer, Shoyo makes a come back to avoid Fujima entering the game. However, Sakuragi manages to rebound most of their shots, allowing Shohoku to keep scoring until they are up. Fujima then enters the game, and most teams from the tournament appear to see him playing.
Chapters[]
- Chapter 81 - Strong Opponent (強豪, Kyōgō)
- Chapter 82 - Tip Off
- Chapter 83 - No. 1 Center (No.1センター, Nanbā Wan Sentā)
- Chapter 84 - Individual Play (個人プレー, Kojin Purē)
- Chapter 85 - Mismatch (ミスマッチ, Misumatchi)
- Chapter 86 - Shoyo's Judgement (翔陽の誤算, Shōyō no Gosan)
- Chapter 87 - First Half Ending (前半の終わり方, Zenhan no Owarikata)
- Chapter 88 - Sakuragi: King of Rebounds (リバウンド王桜木, Ribaundo Ō Sakuragi)
- Chapter 89 - Shoyo High School's #4 (翔陽#4, Shōyō Nanbā Fō)